Sound Ideas, CARTOON, DRIP - SINGLE DRIP, WATER, DROP 01 (Used in a high pitch when climbing things in Super Mario 3D World" mode.).
Sound Ideas, CARTOON, CYMBAL - LOW HIT WITH CYMBAL CRASH, MUSIC, PERCUSSION 02.
Sound Ideas, CARTOON, BONK - WOOD BONK 06 (Used along with other wood sounds for Snake Blocks in "Super Mario 3D World" mode.).
Sound Ideas, CARTOON, BOING - JEW'S HARP BOING, SHORT 01 (Used in a high pitch whenever a Rotten Mushroom jumps used in a normal pitch for Bloopers in "Super Mario 3D World" mode.).
Sound Ideas, CARTOON, BIRD - HEAD BONK BIRDS CHIRPING (Used in "Super Mario 3D World" mode whenever Boom Boom gets dizzy after using his spinning attack.).
Sound Ideas, CARTOON, BELL - METAL XYLOPHONE, SHORT GLISS UP, MUSIC, PERCUSSION (Sampled in the underwater music in "New Super Mario Bros.
Sound Ideas, BUZZER, GAME SHOW - GAME SHOW BUZZER: SHORT.
SMB Jump Sound (Used when jumping in "Super Mario Bros." mode.).
SMB Coin Sound (Used when collecting coins in "Super Mario Bros." mode.).
HUMAN, YELL - YELL: FEMALE (Used for Koopa Troopas in "Super Mario 3D World" mode.).
Hollywoodedge, Single Frog Croak Cl CRT013001.
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Hollywoodedge, Quick Whistle Zip By CRT057503 (Heard in both normal and low pitches, use for Bowser Jr.'s jumping in "New Super Mario Bros.
Hollywoodedge, Large Splash Or DiveW PE127501.
Hollywoodedge, Large Splash Or DiveW PE127201.
Hollywoodedge, Glass Breaks Medium FS024802 (Used when a Koopa Troopa car gets damaged in "Super Mario 3D World" mode.).
Hollywoodedge, Fart 5 ASqueaker Fart PE139301 (Oddly enough, this sound is used for the "Oink" sound effect.).
Hollywoodedge, Chin Punch FS040405 (Used when bumping into things in "Super Mario 3D World" mode.).
Hollywoodedge, Bullet Impacts Metal FS013302.
Hollywoodedge, Bottle Rocket 2 Picco PE098501 (Heard in the "Fireworks" effect.).
Hollywoodedge, Bird Hawk Single Scre PE020801/ Hawk Screech Single AT082901 (Used for ambience in 3D World-style desert levels.).
H-B ZIP, CARTOON - LOW WHISTLE ZIP OUT (Only heard when you long jump in "Super Mario 3D World" mode.).
Cipha Sounds Air Horn (The last horn is used in a low pitch for the Koopa Troopa Car by pressing down on the joy-stick.).
One sound effect is reused from Super Mario Odyssey, due to the Story Mode running on the same engine. NOTE: This game reuses many sound effects from the first game and Super Mario 3D World (for which selected H-B sounds are used from).